Emaciated human forms with heads of hydrocephalic proportions, the veins tangled and bulging. Their maws are toothless, and wide open, like that of a basking shark. What they seek is spells, to consume and mutate, something essential in the wizardly duels of the Illyrian courts.
They only eat spells not cast by those whose blood they have supped upon.
HD 2 AC AS NONE ATTK 1D4 PITIFUL PAWING MORALE 12 MOV AS MAN
Whenever a spell is cast within clear eyeshot of a Spell Slave, the spell fails to take effect - instead being consumed by the Spell Slave. For every spell consumed, the Spell Slave will mutate. After 1d6 mutations, the Spell Slave with explode, causing (number of mutations)d6 damage to those within 30 feet. Standard practice is to send these abominations charging forwards, to distance them from their handlers.
d8
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Mutation
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1
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Extra Limb – Either an additional attack,
or an atrophied useless limb, hanging limp (50/50)
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2
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Fleshy Wind Sail – Spell Slave gains
ability to glide, travelling great distances on their wind-catching
skinflaps.
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3
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Hideous Yelling – The throat swells, and
their piteous moans becoming deafening – save or stunned.
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4
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Meat Tendrils – 1d4 tendrils sprout, each
seeking to entangle an opponent as the Slave shrieks in agony from growing
pains. They are easily cut, but regrow in 1d4 rounds.
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5
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Hideous Growth – The Slave doubles in
size and HD, increasing damage by one dice size.
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6
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Self-Preservation – The Slave becomes
aware of their purpose and fate, and attempts to flee combat before they
explode from increasing mutations.
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7
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Slave Contagion – Their nature becomes
contagious – any touched will gain the nature of a Spell Slave, without any allegiance.
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8
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Radical Skin Modification – The skin of
the Spell Slave becomes harder, moving up their AC by 2. Skin becomes stone,
stone to metal, and metal to materials unknowable.
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