***SUNDAY LOTFP DO NOT READ***
LotFP players are currently in Cthulhu-Western land. Guns are listed at the bottom.
DEMONS-WHO-WALK
4 HD
AC 14
MORALE 12
1 ATTACK - AS WEAPON plus HEXED ROUNDS.
2d4 APPEARING
Men with smiles like rigor mortis rictus. Beneath the hat a hole in the forehead, bleeding. Inside is just the blackness. The speak slow, deliberate. They stalk the wastes and kill.
Whenever a 6 is rolled on any of the damage dice, roll on the Hexed Round chart.
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d4
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Hexed Round Effect
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1
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Visions of Beyond. Save vs Paralyze or stunned for 1d2 rounds,
consciousness blotted out by the sights.
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2
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Creeping Tendrils Black. Save vs Poison or -2 to hit as something
crawls and constricts under your skin.
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3
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A Bullet that Slithers. A venomous snake slips from the wound and
flees.
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4
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Possession. Make a choice:
·
Spend 3 rounds expunging it. Drive it out.
·
Ignore it. Let it grow. You’re imagining
things.
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These firearms (bar the shotgun) ignore physical armour. They have standard range penalties, barring the shotgun. Use the light crossbow for the ranges, except long is <200'.
- Revolvers hold 5 or 6 bullets, taking 2 rounds to reload. They can be fired a second time at a -2 penalty for small bore, -4 for heavy. Revolvers can be reloaded with a single bullet and fired at the above penalties.
- Lever action rifles can be fired a second time at a -2 penalty. They hold 8 bullets. They take 2 rounds to reload.
- Bolt action rifles hold 5 bullets. They take 1 round to reload. A single bullet can be loaded and fired at a -2 penalty.
- Shotguns are single or double barrelled. The damage decreases at range, but does not take penalties. It takes 1 round to reload one or both barrels. Both barrels can be fired for double damage at -4 to hit.
Small-bore Revolver - 1d8
Heavy Revolver - 1d10
Rifle - 2d8
Shotgun - 3d6/2d6/1d4
