I started work on this late last year as I was reading The Sabres of Paradise - Lesley Blanch (which is great). I'm never going to finish this but there might be stuff you want to loot. Enjoy
You play as hand-picked soldiers of the British Empire. You are attempting to forge a path
through the Caucasus Mountains to meet with the Imam Shamil, delivering weapons and
supplies to support their war against the Russian Empire.
Most humans have 4 HP.
Characters have 3 saves. Each of these is equal to 7+1d6.
The saves are:
Reflex - used for reaction and dodging.
Physique - used for strength and toughness.
Will - used for mental fortitude and bravery.
The rules will call for these to be tested. To do so, attempt to roll under them on a d20.
Rolling above the value is a failure.
Select one of the following.
1.Trooper - Begins with 5HP and has a +1 Duel modifier.
2.Sharpshooter - May negate any one factor halving the Accuracy of a ranged weapon.
3.Surgeon - Using one dose of medicine, may heal a character by 1d6 over the course of an hour.
4.Cavalry - May reroll one or both dice used for Horsemanship checks.
5.Officer - Adds +1 to Morale tests for Group Combat and improves Will of allies by +1.
Troopers begin with a Musket, a Bayonet, a Knife, Ammunition and Tent & Sundry.
Sharpshooters begin with a Rifle, a Knife, Ammunition and Tent & Sundry.
Surgeons begin with a Musket, a Bayonet, a Knife, Medicine, Ammunition and Tent & Sundry.
Cavalry begin with a Carbine, a Sword, a Warhorse, Ammunition and Tent & Sundry.
Officers begin with a two Pistols, a Sword, a Warhorse, Ammunition and Tent & Sundry.
Engineers begin with