some shit stolen from here
this isn't going to make any sense without cyberpunk 2020 & warhammer fantasy to hand, just so you know. Everything is basically the same, just ditch the tech skill because why not.
stats
int ref cool attr luck move body emp
Rockerboy - Bard - Spec: Inspire
Cop - Knight/Paladin - Spec: Authority (Kingly/religious)
Solo - Fighter - Spec: Solos one
Nomad - Gypsy - Spec: Call upon family
Netrunner - Wizard (Not included)
Fixer - Rouge/Crime person Spec: Contacts
Techie - Scholar - Spec: Pick 1 subject, work out ability
prices as wfrp
weapon skills
[20:29:43] Anxious Peasant: pole arm
[20:29:53] Anxious Peasant: short blade
[20:29:57] Anxious Peasant: long blade
[20:30:04] Anxious Peasant: axes & maces
Sample armour SPs:
Hide/padded 4
Soft leather 5
Ring mail 10
Chain mail 12
Banded mail 12
Scale mail 14
Field plate 18
Full plate 20
Sample damage ratings:
Bow 2d6- 2
Crossbow 3d6
Longsword 2d6
Two-handed sword 3d6
Battle axe 2d6
Mace 1d6+2
Pole-axe 1d6+3
Spear 1d6
Short sword 1d6
Dagger 1d3+1
**is your special ability
FIGHTING MEN
**combat sense
awareness
archery
crossbow
weapon training (replacing melee)
brawl
athletics
steath
intimdate
endurance
KNIGHT
**authority (king or church)
awareness
first aid
human perception
atheticls
educations
brawling
weapons traiing
interrogation
relgious/nobility knowledge
BARD
**inspire
aware
perform
wardrobe
composition
brawling
play instrument
streetwise
persuasion
seduction
GYPSY
**family
endurance
pick pocket
ride horse
drive wagon
archery
wilderness survival
brawling
athletics
ROGUE
**streetdeal
awareness
forgery
weapons training - small blade
brawling
stealth
pick pocket
pick lock
intimidate
persuasion
DRUID
**animal companion
botany
wilderness survival
first aid
zoology
endurance
archery
diagnose illness
geography
swimming
(dog, horse, bird, toad, snake, rat)
1- old family pet
2- standard
3- above average, nothing special
4- trained example
5- breeding stud level
ALL SKILLS
skills
attr
personal grooming
wardrobe & style
body
endurance
strength feats
swimming
cool/will
interrogation
intimidation
oratory
resist torture drugs
streetwise
empathy
human perception
interview
leadership
seducation
social
persuasion & fast talk
perform
disguise
int
accounting
anthropology
awareness/notice
biology
botany
chemistry
composition
diagnose illness
education / general knowledge
expert ____
gamb;le
geology
hide/evade
history
library search
math
physics
shadow/track
teching
wilderness survival
zoology
first aid
forgery
reflex
archery (2)
atheletics
brawling
dance
dodge & escape
driving cart
riding horse
weapon training(see below)
stealth
pick lock
pick pocket
play instrument
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