Sunday Players super-mega-do-not-read.
The Old Serpents
One-eyed snakes of Law, predating Chaos, life, fire and light. They wield something like magic, but drawing on the age and solidity of the world rather than puncturing reality and channeling the Sea outside. They wish to see all life and light not of them extinguished, but they are patient.
They are immense, and coil far below the sun, under the mountains, where their servitors speak to the pathetic hominids who give them worship. A wise Old Serpent will never fight directly.
HD 18 / AC AS LEATHER / BITE D12 - also is a 12th level magic user w/ access to all spells.
Speaking Serpents
The bastard children of the Old Serpents and something long extinct, any given Old Serpent will have a brood of 1d8 of these creatures. They act as the messengers, passing on information to the People of the Serpent, and commanding the Blind Flesh when direct intervention is needed. They despise the Primordial Beetles - and the feeling is mirrored.
The Speaking Serpents can speak only in lies. The People of the Serpent simply take this as a protective measure - the words of the divine cannot be spoken directly without burning the lungs, throat and mouth gravely.
Speaking Serpents will seek to bite once and leave if attacked.
HD 4 / AC AS CHAIN / BITE D10 + SAVE OR DIE POISON.
Those surviving the bite of a Speaking Serpent gain the ability to taste lies on the air. Taking any form of antidote will remove this ability.
Primordial Beetles
These ghost-white beetles dwell in the unformed pockets of reality, and something must be tossed into their sacrifice-bits to rouse them from their burrow. They have a loose alliance to the Old Serpents, and each Old Serpent has 1d6 -2 beetles it could call upon. They gnaw upon time to extend their burrows, and can, instead of attacking, vomit forth Aging Amber, which ages any who touch it, causing the gain of d20 years.
Their chitin is covered in nearly-human faces, all of which sing the glory of the beetle continuously. This is very very loud.
HD 8 / AC AS PLATE +1 / BITE D12 + 3 OR VOMIT / FLYING
Blind Flesh
The original creations of the Old Serpents once they felt the shift from cold, sterile law to freewheeling chaos, the Blind Flesh are something like men - eight foot muscle bound creatures entirely lacking in a head, the neck-stump containing a pair of nostrils and strange, reptilian disks for hearing. Their flesh is lightly scaled. They are bound entirely to the will of their Old Serpent, and their greater servants. Time has worn down their numbers, and each Old Serpent has 2d20 of these monsters remaining. When the time comes, more will be made.
In combat they use their hideous strength to launch characters into walls, resolved as a successful grapple check, and dealing d12 +4 damage.
HD 6 / AC AS LEATHER / MAUL FOR D8+3 OR THROW
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