Thursday, 15 October 2015

IRON MOTH


A great fluttering swarm is raised by the torchlight, glittering flakes falling from their wings. Some errant particles were buffeted towards Errol, who breathed some in unthinkingly. He immediately began to claw at his throat as he choked up bloody froth, eyes wide with panic.

Dead ore veins and the tombs of men rich from the bounty of earth are commonly infested with the Iron Moths. They flee light, and as their wings flutter they release their defence - thousands of tiny iron flakes honed to a razor’s edge, light enough to be suspended in air.

Once killed, they can be burnt as coal, and do not produce their deadly flakes. Ignited Iron Moths will flutter and spread the flame to their fellows.

1 HIT POINT
AC AS UNARMOURED HUMAN
MOV AS MOTH
1 ATTACK
FLAKES - 1 DAMAGE, IF INHALED 3D6

5D20 APPEARING

Wednesday, 30 September 2015

Hooded Saints

HOODED SAINTS
1 HP
AC 16 - From speed of flight & size
MOV AS CROW
1 ATTACK - 1d4 Fly-by attack OR 1d4 Peck
M 7
2d20 APPEARING


The lonely spires and haunted crenellations of Nilfenberg are rife with the Hooded Saints - similar in all ways to the normal crow bar a dark hood of feathers sprouting from the neck and head. Often they can be spotted loitering, lurking, near prisons and executions squares, when they are not waging their bloody, endless war on the innumerable vermin of Nilfenberg.

To strike one is to offend the Church, and to kill one worse - a crime punishable by death. To kill a Saint one will feed the rest. Witch-hunters of the Church say the Saints will attack witches, offended by their foulsome, corrupt scent. Their retinues always carry at least one Saint, trained to kill on subtle command.

They accompany the armies of the Nilfenberg Empire to battle, and feed well on the results - it is whispered the nobility have sworn a pact with them to ensure victory, though the mechanisms of such are unknown. The feast of victory falls to them, regardless of who wins the day.

A Murder of Saints is a worrisome sight to any enemy of the Empire or the Church, and the murder of saint is followed by a great flight of the Hooded Saints.

Monday, 31 August 2015

Punk Zine Requiem

So, the other half of the punk-zine project has dropped entirely out of contact. Since we were always going to have a PWYW pdf version, have a link to everything in the project. Samples here.
Released under the CC 4.0

HAHAHA DISREGARD THAT WE LIVIN'

Saturday, 29 August 2015

Catalogue

Some of the stuff generated using the armour and weapon generation systems. Mostly here for my reference, will be updated time to time.

Ultech Operator Deluxe - 800CR
Semi-automatic pistol
Micro-laser
Night-vision optics
increased calibre
folding rifle-stock
inbuilt suppressor
--
PreciTech MagBR - 599CR
Mag-Rifle
Advanced Optics
--
General Motors HullCleaner - 949CR
Spike Thrower
Microlaser
Thermal Sights
Short Barrel
Microflamer
--
General Motors MagCarb3 - 449CR
Void Carbine
Increased Calibre
--
'Elephant' Heavy Assault Power Armour - 35400CR
Power Armour
Heavy Plating
Critical Zone Assessment System
NV and Thermal
2x Effective Weapon Mounts
  Power Hungry
--
'Survivor' Recon Armour - MKVII CR 44650
Power Armour
Active Environment Suppression System
Threat Assessment System
Jump-jets
Automatic User Resuscitation Device
Retractable Boarding Action MonoClaws
Embedded Weapon System - SMG
--
'Survivor' Recon Armour - MKVIII CR 54650
Power Armour
Active Environment Suppression System
Threat Assessment System
Jump-jets
Automatic User Resuscitation Device
Retractable Boarding Action MonoClaws
Embedded Weapon System - SMG
Electronic Counter Measures
--
'Mantis' Sharp-shooter Suit - 22200CR
Assault Suit
  Power Hungry
  Poor Plating
Night-vision & Thermal Optics
Critical Zone Assessment System
Retractable Boarding Action Mono Claws
--

Rustbuckets In Space

You want to buy a second-hand ship? Go for it. See what happens. (Written for SWN)

Roll a d6 for the number of previous owners. More owners means more flaws, but a cheaper ship. Rolls for flaws are cumulative - a ship with 2 previous owners has (1d4-3) + (1d4-2) flaws.

No. of owners
% of total cost
Number of flaws
1
70%
1d4 -3
2
60%
1d4 -2
3
55%
1d4 -1
4
50%
1d4
5
47.5%
1d6
6
45%
1d8

Roll
Flaw
Cost to Rectify
1*
Poor Atmospherics – A bad smell, cramped conditions or just a weird atmosphere, living here is unpleasant. -1 to saving throws from being generally down.
17KCR**
2
Archaic Components – The ship was built with old, outdated parts which cost a fair bit more to find without access to a similar generation ship for spares. Each repair job costs between 25-50% extra.
-
3
Patchwork Plating – The armour has been damaged and repaired so many times, restoring to its original state would be a significant cost. +1 AC.
20KCR**
4*
Undersized Engine – The engine for this ship is either long past a replacement or is undersized for the tonnage of the vessel. -1 Speed.
10KCR**
5*
Burnt Out Weapon Port – One of the weapon hard-ports has been burnt out either by over-use or a lucky shot. Unusable until repaired.
15KCR
6
Obsolete Computer – The computers on ship are long-discontinued, making repairs and additional software a scavenger hunt. All computer-interfacing fittings cost and additional 15%.
11KCR**
7
Faulty Internal Airlocks – Although the main bulkheads separating the inside of the ship from the void of space operate, the internal section-separating airlocks do not.
17KCR**
8
Haunted Sensors – The sensors often pick up ghost-signal, which require a Astronautics/6 check to confirm as false.
20KCR**
9
Huge Signature – The ships presence is even more noticeable on all spectrums than a standard ship.
-
10
Patchy Communications – The communication arrays of the ship are patchy, and have a 10% chance of cutting out for every 30 minutes usage.
20KCR**

*This flaw can recur.
**As listed for fighters, 10* for frigate, 25* for cruiser, 100* for capital

ELECTRIC DEATH - Geopolitics

I've decided to a cyberpunk setting. If anything below is horribly wrong and dumb, please tell me so I can amend it to make more sense.

--

  • The year is 2070.
  • The EU grows in power, eventually combining Europe in the European Confederation, which butts up against Russia, China and the middle-eastern states. Incredibly bureaucratic, power is parcelled out to local governments answerable to the EC council.
  • The UK left the EU before this due to ultra-nationalist sentiments, and has annexed all of Ireland. The current government is incredibly isolationist. 
  • The United States was shattered due to increasingly separatist feeling across the country, leading to a domestic terrorist attack against the federal government which was followed by the secession of nearly all states.
  • Canada has remained about the same, and is known for trading to many of the bordering and coastal ex-US states. Rumours of Alaskan annexation are rife.
  • China became huge, swallowing many of the nearby Asian states, balkanizing them heavily. A second Great Leap Forwards has crippled the power, leaving many in desperate situations.
  • The middle-east went through a second Arab Spring, with many revolutions leading to the founding of many democratic states and the throwing off of Cold War baggage. It is now a centre of civil liberties, technology companies and wealth.
  • Japan is now known as the 'Island of Ghosts', as both great leaps in life-extension technology and plummeting population growth has lead to a massive lack in young natives. The government offers significant monetary rewards to those seeking to emigrate in.
  • The huge amount of corporate interest in the African mineral deposits was eventually utilized by the governments. There are now 3 African super-states, all of whom use seized corporate assets to ensure their continuing power. The three states are - South Africa, Central African Republic and the Algerian Combine.
  • Most of South America has conglomerated into the Combined States of South America (CSSA). Mexico has remained sovereign, and effectively acts as buffer between the CSSA and the southern nations of North America.
--

This is just a rough as fuck overview of what the political map would look like. Plenty of stuff for players to ignore or try and profit from. The world would involve lots of crime, because education and prospects are very bad for the average person.

Wednesday, 12 August 2015

Things What Inspire Me

Some of these are things I just really liked as a kid, others are more recent, but all are very heavy inspiration when I'm writing content and such.

Books (also some authors)
The Gunslinger, Stepehen King
Swords of Corum, Michael Moorcock
Dune, Frank Herbert
Basically anything by
  • Clark Ashton Smith
  • HP Lovecraft
  • Laird Barron
  • Terry Pratchett
  • Iain M Banks
  • Robert E Howard
Video Games
Baldur's Gate
Roguelikes in general
Dark Souls 1 & 2

Other

The Haxan Cloak - dark ambient artist
Warhammer 40000: Rogue Trader
Alien