**GO AWAY SUNDAY PLAYERS**
BAUBLES OF THE SLAVESx Precious Metal Molars - what wealth was left was hidden in the back of mouth. 2d20 sp each.
x Hands of the Matriarchs - a mothers blessing kept secret and safe for bleak times. By the time they were opened, it was far too late. Snapping off a finger casts a spell at 3rd level. Worth 5000sp, -1000 per used digit.
Thumb - Cure Light Wounds
Index Finger - Magic Missile
Middle Finger - Bless
Ring Finger - Dispel Magic
Little Finger - Sleep
x Fingerbone Lockpicks - single use but incredibly easy to hide. +1 bonus to checks with these picks. 20sp each.
x Curried Meats - frozen fresh, still good to eat if defrosted. 1sp each, 1000sp to a trained chef due to lost techniques which could be learned.
x Dead Idols - The many gods of the enslaved peoples, all dead and forgotten. The ire of these dead gods lingers still, and each has a curse associated with it. Worth 400sp in precious materials, 1000sp to a historian.
d8
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Ire of a Dead, Forgotten God
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1
|
Weakened spirits of vengeance, still bound to empty duty, will attack
the holder each night until the statue is given away. HD 2 / AC AS CHAIN /
ATTACK +1 1D8 CLAWING / MOV as DOG / M12 / 3D4 APPEARING
|
2
|
The idol draws away all sustenance from food, starving the bearer
until the statue is given away.
|
3
|
The idol compels the bearer to sacrifice either 200sp or 1HD of life
every three days until given away.
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4
|
The idol assaults the bearer with hideous nightmares every night,
denying them healing from sleep, and stopping magic users preparing spells,
until given away. -2 penalty to all rolls after a week of this.
|
5
|
All animals will hate the bearer until the statue is given away, with
a 2-in-6 chance of attacking, or else simply running away.
|
6
|
The bearer is inflicted with leprosy until the statue is given away.
The leprosy will be healed overnight.
|
7
|
The user must respond to all violence with pacifism, and all offers
of peace with violence until the statue is given away.
|
8
|
There is no curse. This god has faded more than the others.
|
WEALTH OF THE CITY
x Overseers Eyes - Eyes of ancient overseers, given to slave-holding families. The eyes are a reminder of authority, and can be used to command slave-derived creatures if they fail a save vs magic. Worth nothing outside of the city.
x Desperation Furs - As the terrible fury of the Riven Wolf fell upon the city, the clothiers and tailors desperately tried to create winter clothes for the people as they burned all books and papers to stay warm. This desperation sunk into the furs themselves, and they reek of fear. Avoid any natural cold-based damage, halve damage from cold-based magical sources, but roll random encounters twice as often. Predators can smell the weakness. 200sp each.
x Forgotten Saints - The people of the city would not burn their Saints to keep warm, but they were forgotten, bedecked in gold and bone-dry in their sealed chambers. Each will defend itself, although it has long forgotten it's name and it's martyrdom. Worth 3000sp -200sp per point of damage over HP dealt, HD 6 / AC AS PLATE / ATTACK +3 AS WEAPON +3 / MOV AS MAN / M12 / 1 APPEARING
x Crown of the Senator - Each week, this crown passed from one senator to a chosen rival, bestowing authority and benevolence upon the wearer. (Save to take malicious action, others must save to not agree with you. Must be worn for a week.) Worth 4500sp.
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