***SUNDAY GAME PLAYERS GO HOME PLEASE***
Designed for use with this, which has just been updated.
Whenever a structure is revealed, roll below. Rolling several times can generate connected structures, districts being unearthed etc. Particularly large structures being rolled means only an entrance has been unearthed. Roll on the Contents table to determine randomised contents.
Whenever a structure is revealed, roll below. Rolling several times can generate connected structures, districts being unearthed etc. Particularly large structures being rolled means only an entrance has been unearthed. Roll on the Contents table to determine randomised contents.
D100
|
Structure
|
0-2
|
Mausoleum
|
3-20
|
Market
|
21-31
|
Workshop
|
31-65
|
Poor Housing
|
66-70
|
Rich Housing
|
71-77
|
Temple
|
78-85
|
Barracks
|
86-90
|
Palace
|
91-95
|
Library
|
96-00
|
Golem Manufactory
|
D100
|
Contents
|
0-15
|
Human
Skeletons
|
16-30
|
Salvageable
Equipment
|
31-36
|
Usable
Equipment
|
37-47
|
Mixed
Skeletons
|
48-50
|
Baked/Stone
Tablets
|
51-58
|
Destroyed
Golems
|
59-63
|
Active
Golems
|
64-70
|
Insane
Golems
|
70-75
|
Hibernating
Kausikans
|
76-86
|
Minor
Wealth 3d4SP
|
87-95
|
Medium
Wealth 10d10SP
|
95-97
|
Treasure
Hoard 12d20 x10 SP
|
98-00
|
Cave
Adapted Survivors
|
The following guidelines are in addition to the randomly
determined content.
Libraries always contain 1d6 intact tablets, a 50% chance of
mixed skeletons and a 20% chance of Hibernating Kausikans.
Golem Manufactories always have 2d10 deactivated or
half-completed golems, 1d4 active worker golems and a 50% chance of 1d2 insane
golems. The insane golems will be fighting the active golems, or each other.
Temples always
contain a treasure hoard, human skeletons and a 70% chance of baked tablets.
Barracks always contain mixed skeletons, in addition to a
collection of salvageable and usable equipment.
Mausoleums always contain human skeletons and many (1d100)
offerings of minor wealth.
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