more monsters for envisioned Swyvers expansion or whatever - less of a thing to murder this time - maybe? whatever. Not
RIVER TROLLS, Rotten Jenny, BilgeTroll, Bridgetroll
+3 Smash 2d10 - those struck are flung 3d12 feet
-2 Flail - 360 AOE 1d10, uses both attacks
Armour As Decent Light (rubbery skin)
Mov as huge shambling mound
Init As long weapon
Morale 5 Bilge OR 11 Guardian
1d4 Bilge or 1d4-2 Guardian Appearing
All stand as high as two men, despite their hunched over posture, round misshapen faces low between shoulders broad, skin rubbery and foul, ranging tan-green to mossy black. All speak a broken half-tongue, yet seem not to struggle to understand men.
There are two types of River Troll - those which guard bridges, a task set by the invaders from across the sea. Then there are the Bilge Trolls, those who have abandoned their tasks, running rogue, flesh forever rotting and regrowing, despoiling rivers and wells. They will often build standing stones, marking territory and giving them a new 'bridge' of sorts - although pointing this out drives them wild.
Both varieties are delighted by drink.
3 Other Trolls?
1 Bury a dog in the foundation of the bridge, and that`s how you get a bridgetroll. Remove the dog? Remove the troll!
2 Smell exactly as bad as they are.
3 Petrified of goats?
4 Filthy stinkin wellpissers
5 Cannot abide yew smoke
6 Adores the flesh of cats
7 Slumber only during full-moon
8+ Must be paid in drink
ACTIVITY - Guardian
1 Only allows passage to those carrying hard, expensive liqour, rather than the traditional [local drink]
2 Has been stealing stones to repair bridge with rather than requesting them
3 Bridge is falling into disrepair and the troll is getting slimier...
4 Local ruler thinks it very backwards to still have a bridgetroll, wants it removed.
5 Theft of local livestock
6 Destroyed something in drunken stupor/rampage
7 Has gone missing - please bring it back
8 Entirely disallowing usage of it`s bridge, has already killed someone attempting it.
ACTIVITY - Bilge
1 Poisoning the water supplies in the town, 70% chance accidentally
2 Theft of livestock
3 Acting as bandits of land and water
4 Continiously threatening violence if not plied with alcohol
5 Still attempting to collect some form of toll
6 Deliberate campaign of terror, general mayhem
LOCATIONS - Bilge
1 Just upriver of the settlement
2 Squatting about a tiny tributary
3 Beneath a waterfall in the wilds
4 Down an abandoned well
5 Important water resovoir
6 Moat of local fortification
7 Flooded basement
8 Local fishfarm/fishery
INSTIGATING EVENTS - Guardian
1 General malaise for a thankless task
2 Getting over failed troll-marriage
3 Bad mating season
4 traveller opened it`s eyes to other possibilities
5 being coerced by someone threating to destroy bridge
6 something stopping access to traditional source of material/booze etc