Wednesday, 23 March 2016

People of the Serpent

In the Scaled Mountains, a war is being fought. The Ghoul Legions, clad in plate carried across the sea five hundred years ago, attempt to exterminate the People of the Serpent, men who turn from the grace of Isp the Deathless and attempt to find hope worshiping the Old Serpents who dwell so far below the mountains.

All tribespeople of the People bear the mark upon their arm - a scarred band around the left bicep simulating the scales of their beloved snakes. They wield spears and war-clubs with a terrible purpose, and many of their weapons bear poison, which, if not resisted, drains the strength from those wounded. (Save Vs Poison or -4 Strength for 1d4 days. Can be applied multiple times.)

A typical warband has 2d10 People of the Serpent, who are dexterous if not armoured.
HD 1 / ATTACK AS WEAPON / AC 13 / MORALE 9 / 2D10 APPEARING

The Serpent Kissed have gone through the initiation rituals to learn the way of the Striking Serpent. They are scarred from head to toe in the way of the People, bearing the marks with pride. They have learnt to bite with poison, their incisors crudely replaced with functional fangs. They lead the warbands.

HD 3 / ATTACK AS WEAPON +2  OR BITE FOR 1D6 + STR POISON (double effectiveness) / AC 15 / MORALE 10 / 1D4 APPEARING

Serpent Speakers listened to the hissed whispers of the Old Serpent's chosen representatives, and have learnt selected secrets. They are the priests and mystics for the warbands of the People.

25% CHANCE ACCOMPANYING WARBAND

TREAT AS 2ND LEVEL MAGIC USER 1 RANDOM SPELL :

1) Invisiblity to Undead
2) Cure Light Wounds (grows scaled flesh)
3) Magic Missile
4) Summon (always a snake demon)

The Resonant Serpent is an abomination gifted to the People. Each one slithered forth from the depths, and must be caged and placated with live prey to avoid a rampage. Rather than a single giant snake, the entire body of the Resonant Serpent is made up of snake-heads, each facing a different angle. It hisses continuously, the hisses running up and down the creature so that only one head is hissing at any given moment.  Their poison is perfectly suited to killing a man if the many bites do not.

8 HD / 1D(HD) BITES FOR 1D8 + POISON/ AC 16 / MORALE 12 / 1 APPEARING

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