Tuesday, 22 July 2014

Great Trees

There are trees, and then there are the Great Trees. There are forests, and then there are the Great Forests – those which host a single Great Tree. If a party ever stumbles across one, roll twice on the table below – the first is the tree’s appearance, the second is its true nature.

D4
Description
1
Ancient, wise and true
2
Twisted, bitter and malicious
3
Capricious, fickle and fey
4
Young, curious and naïve






If the Great Tree deigns to speak to the group, roll below to see what is has to say.

Ancient Tree
D6
Speaks thusly…
1
Answers a single question with absolute truth. Opinions are the Tree’s own.
2
Recounts a notable historical event of interest that occurred within the forest.
3
Tells a tale of the time before man, elf or dwarf trod foot on the world.
4
Imparts a bleak prophecy based on recent (within past 100 years) events.
5
Finally answers the question the last group it met asked it.
6
Gives directions to allies within the forest.

Twisted Tree
D6
Speaks thusly…
1
Imparts horrible doom upon the group.
2
Gives false answers to any questions asked of it – these answers will be damaging where possible.
3
Gives directions to ‘allies’ – actually most dangerous creature of the forest.
4
Invents rumours of impending war/plague/famine – intent is to create self-fulfilling prophecy.
5
‘Prophesies’ success of group’s current objective and the horrible consequences of this.
6
‘Prophesies’ failure of group’s current objective and the horrible consequences of this.

Capricious Tree
D6
Speaks thusly…
1
Gives directions to get the group hopelessly lost in the forest.
2
Sends the group in the complete opposite direction of their current objective.
3
Gives the group fabricated clues to any questions asked of it.
4
Answers a question truthfully but in riddles.
5
Attempts to coax the group into sleeping beneath its branches – will cast sleep if needs be.
6
Signals dryads/nymphs of the area silently.


Young Tree
D6
Speaks thusly…
1
Asks the group incessant questions on any and all subjects.
2
Stumbles over speech and confuses the players whilst trying to impart information.
3
Demands an interesting fact from each member of the party.
4
Insists the party stays until it is bored of them.
5
Nothing – it is awed simply watching the players zip about.
6
Imparts information regarding events occurring near the forest within last 5 years.

When Great Trees choose to speak and answer questions, tradition demands a sacrifice or offering to be made…
D10
Offering of…
1
A token watering of the tree’s roots.
2
The leaf of a distant tree.
3
The sacrifice of an animal.
4
The sacrifice of an intelligent being.
5
A sincere conversion to Druidic beliefs.
6
A significant amount of mineral wealth.
7
A literary work of note.
8
An intelligent carer for 1 week.
9
An intelligent carer for 5 years.
10
An intelligent carer for life.

A group unwilling or unable to make an offering is inflicted thusly….
D4
Punishment
1
Animals to hound them in any Great Forest.
2
Never a restful night in any Great Forest.
3
Innumerable dead-falls, rabbit holes, thorny plants and the like in any Great Forest.
4
The Great Trees will spread tales of your terrible deeds – whenever they tell a lie, there is a chance your group is the subject of the lies.


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