There are trees, and then there are the Great Trees. There
are forests, and then there are the Great Forests – those which host a single
Great Tree. If a party ever stumbles across one, roll twice on the table below – the first
is the tree’s appearance, the second is its true nature.
D4 
 | 
  
Description 
 | 
 
1 
 | 
  
Ancient, wise and true 
 | 
 
2 
 | 
  
Twisted, bitter and
  malicious 
 | 
 
3 
 | 
  
Capricious, fickle and fey 
 | 
 
4 
 | 
  
Young, curious and naïve 
 | 
 
If the Great Tree deigns to speak to the group, roll below to see what is has to say.
Ancient Tree
D6 
 | 
  
Speaks thusly… 
 | 
 
1 
 | 
  
Answers a single question with absolute truth. Opinions are the Tree’s
  own. 
 | 
 
2 
 | 
  
Recounts a notable historical event of interest that occurred within
  the forest. 
 | 
 
3 
 | 
  
Tells a tale of the time before man, elf or dwarf trod foot on the
  world. 
 | 
 
4 
 | 
  
Imparts a bleak prophecy based on recent (within past 100 years)
  events. 
 | 
 
5 
 | 
  
Finally answers the question the last group it met asked it. 
 | 
 
6 
 | 
  
Gives directions to allies within the forest. 
 | 
 
Twisted Tree
D6 
 | 
  
Speaks thusly… 
 | 
 
1 
 | 
  
Imparts horrible doom upon the group. 
 | 
 
2 
 | 
  
Gives false answers to any questions asked of it – these answers will
  be damaging where possible. 
 | 
 
3 
 | 
  
Gives directions to ‘allies’ – actually most dangerous creature of
  the forest. 
 | 
 
4 
 | 
  
Invents rumours of impending war/plague/famine – intent is to create
  self-fulfilling prophecy. 
 | 
 
5 
 | 
  
‘Prophesies’ success of group’s current objective and the horrible
  consequences of this. 
 | 
 
6 
 | 
  
‘Prophesies’ failure of group’s current objective and the horrible
  consequences of this. 
 | 
 
Capricious Tree
D6 
 | 
  
Speaks thusly… 
 | 
 
1 
 | 
  
Gives directions to get the group hopelessly lost in the forest. 
 | 
 
2 
 | 
  
Sends the group in the complete opposite direction of their current
  objective. 
 | 
 
3 
 | 
  
Gives the group fabricated clues to any questions asked of it. 
 | 
 
4 
 | 
  
Answers a question truthfully but in riddles. 
 | 
 
5 
 | 
  
Attempts to coax the group into sleeping beneath its branches – will
  cast sleep if needs be. 
 | 
 
6 
 | 
  
Signals dryads/nymphs of the area silently. 
 | 
 
Young Tree
D6 
 | 
  
Speaks thusly… 
 | 
 
1 
 | 
  
Asks the group incessant questions on any and all subjects. 
 | 
 
2 
 | 
  
Stumbles over speech and confuses the players whilst trying to impart
  information. 
 | 
 
3 
 | 
  
Demands an interesting fact from each member of the party. 
 | 
 
4 
 | 
  
Insists the party stays until it is bored of them. 
 | 
 
5 
 | 
  
Nothing – it is awed simply watching the players zip about. 
 | 
 
6 
 | 
  
Imparts information regarding events occurring near the forest within
  last 5 years. 
 | 
 
When Great Trees choose to speak and answer questions,
tradition demands a sacrifice or offering to be made…
D10 
 | 
  
Offering of… 
 | 
 
1 
 | 
  
A token watering of the tree’s roots. 
 | 
 
2 
 | 
  
The leaf of a distant tree. 
 | 
 
3 
 | 
  
The sacrifice of an animal. 
 | 
 
4 
 | 
  
The sacrifice of an intelligent being. 
 | 
 
5 
 | 
  
A sincere conversion to Druidic beliefs. 
 | 
 
6 
 | 
  
A significant amount of mineral wealth. 
 | 
 
7 
 | 
  
A literary work of note. 
 | 
 
8 
 | 
  
An intelligent carer for 1 week. 
 | 
 
9 
 | 
  
An intelligent carer for 5 years. 
 | 
 
10 
 | 
  
An intelligent carer for life. 
 | 
 
A group unwilling or unable to make an offering is inflicted
thusly….
D4 
 | 
  
Punishment 
 | 
 
1 
 | 
  
Animals to hound them in any Great Forest. 
 | 
 
2 
 | 
  
Never a restful night in any Great Forest. 
 | 
 
3 
 | 
  
Innumerable dead-falls, rabbit holes, thorny plants and the like in
  any Great Forest. 
 | 
 
4 
 | 
  
The Great Trees will spread tales of your terrible deeds – whenever they
  tell a lie, there is a chance your group is the subject of the lies. 
 | 
 
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