There are trees, and then there are the Great Trees. There
are forests, and then there are the Great Forests – those which host a single
Great Tree. If a party ever stumbles across one, roll twice on the table below – the first
is the tree’s appearance, the second is its true nature.
D4
|
Description
|
1
|
Ancient, wise and true
|
2
|
Twisted, bitter and
malicious
|
3
|
Capricious, fickle and fey
|
4
|
Young, curious and naïve
|
If the Great Tree deigns to speak to the group, roll below to see what is has to say.
Ancient Tree
D6
|
Speaks thusly…
|
1
|
Answers a single question with absolute truth. Opinions are the Tree’s
own.
|
2
|
Recounts a notable historical event of interest that occurred within
the forest.
|
3
|
Tells a tale of the time before man, elf or dwarf trod foot on the
world.
|
4
|
Imparts a bleak prophecy based on recent (within past 100 years)
events.
|
5
|
Finally answers the question the last group it met asked it.
|
6
|
Gives directions to allies within the forest.
|
Twisted Tree
D6
|
Speaks thusly…
|
1
|
Imparts horrible doom upon the group.
|
2
|
Gives false answers to any questions asked of it – these answers will
be damaging where possible.
|
3
|
Gives directions to ‘allies’ – actually most dangerous creature of
the forest.
|
4
|
Invents rumours of impending war/plague/famine – intent is to create
self-fulfilling prophecy.
|
5
|
‘Prophesies’ success of group’s current objective and the horrible
consequences of this.
|
6
|
‘Prophesies’ failure of group’s current objective and the horrible
consequences of this.
|
Capricious Tree
D6
|
Speaks thusly…
|
1
|
Gives directions to get the group hopelessly lost in the forest.
|
2
|
Sends the group in the complete opposite direction of their current
objective.
|
3
|
Gives the group fabricated clues to any questions asked of it.
|
4
|
Answers a question truthfully but in riddles.
|
5
|
Attempts to coax the group into sleeping beneath its branches – will
cast sleep if needs be.
|
6
|
Signals dryads/nymphs of the area silently.
|
Young Tree
D6
|
Speaks thusly…
|
1
|
Asks the group incessant questions on any and all subjects.
|
2
|
Stumbles over speech and confuses the players whilst trying to impart
information.
|
3
|
Demands an interesting fact from each member of the party.
|
4
|
Insists the party stays until it is bored of them.
|
5
|
Nothing – it is awed simply watching the players zip about.
|
6
|
Imparts information regarding events occurring near the forest within
last 5 years.
|
When Great Trees choose to speak and answer questions,
tradition demands a sacrifice or offering to be made…
D10
|
Offering of…
|
1
|
A token watering of the tree’s roots.
|
2
|
The leaf of a distant tree.
|
3
|
The sacrifice of an animal.
|
4
|
The sacrifice of an intelligent being.
|
5
|
A sincere conversion to Druidic beliefs.
|
6
|
A significant amount of mineral wealth.
|
7
|
A literary work of note.
|
8
|
An intelligent carer for 1 week.
|
9
|
An intelligent carer for 5 years.
|
10
|
An intelligent carer for life.
|
A group unwilling or unable to make an offering is inflicted
thusly….
D4
|
Punishment
|
1
|
Animals to hound them in any Great Forest.
|
2
|
Never a restful night in any Great Forest.
|
3
|
Innumerable dead-falls, rabbit holes, thorny plants and the like in
any Great Forest.
|
4
|
The Great Trees will spread tales of your terrible deeds – whenever they
tell a lie, there is a chance your group is the subject of the lies.
|
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