Monday, 21 July 2014

Alternate Race Generation

So, I’ve been thinking about how races work through the various editions, and I came to the realisation I much prefer having race/class as a combination rather than being the same thing mechanically.
On top of this, I also felt that flat bonuses to stats were kinda boring and deterministic, so instead I made a system whereby you just have a different spread of values for your stats, generated by rolling dice other than 3d6. So, substitute the usual stat bonuses for the rolls below. Other abilities for races should probably be left as – is. The only issue is how to make humans operate on-par with the demihumans – possibly give them the ability to switch two stats? (Assuming hard rolling down-the-line)
This table should work for any system of D&D, and could be tweaked to other systems.
Statistic
Human
Elf
Dwarf
Halfling
Orc
Charisma
3d6
2d6 + 1d8
2d6 + 1d4
3d6
1d6 + 2d4
Constitution
3d6
3d4
1d6 + 2d8
2d6 + 1d4
1d6 + 2d8
Dexterity
3d6
1d6 + 2d8
1d6 + 2d4
3d8
3d6
Intelligence
3d6
3d6
3d6
3d6
1d6 + 2d4
Strength
3d6
3d6
2d6 + 1d8
1d6 + 2d4
3d8
Wisdom
3d6
3d6
3d6
3d6
3d6

The above rolls use human as a baseline, Elves as graceful, charming but fragile, Dwarves as strong, tough but dour and clumsy, Halflings as nimble yet weak and fragile and Orcs as powerful physically but stunted in other areas.
So, using the above table, we get the following spread of statistics amongst the average members of that race.
Statistic
Human
Elf
Dwarf
Halfling
Orc
Charisma
7-12
9-15
7-11
7-12
7-11
Constitution
7-12
5-9
8-16
7-11
8-16
Dexterity
7-12
8-16
6-10
9-17
7-12
Intelligence
7-12
7-12
7-12
7-12
6-10
Strength
7-12
7-12
9-15
6-10
9-17
Wisdom
7-12
7-12
7-12
7-12
7-12

Whereas this table shows the maximum possible rolled stat for any of these races, with a minimum of 3 for any of them.
Statistic
Human
Elf
Dwarf
Halfling
Orc
Charisma
18
20
16
18
14
Constitution
18
12
22
16
22
Dexterity
18
22
14
24
18
Intelligence
18
18
18
18
14
Strength
18
18
20
14
24
Wisdom
18
18
18
18
18


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