Thursday 28 April 2016

Dungeonpunk 1066

some shit stolen from here

this isn't going to make any sense without cyberpunk 2020 & warhammer fantasy to hand, just so you know. Everything is basically the same, just ditch the tech skill because why not.

stats

int ref cool attr luck move body emp

Rockerboy - Bard - Spec: Inspire
Cop - Knight/Paladin - Spec: Authority (Kingly/religious)
Solo - Fighter - Spec: Solos one
Nomad - Gypsy - Spec: Call upon family
Netrunner - Wizard (Not included)
Fixer - Rouge/Crime person Spec: Contacts
Techie - Scholar - Spec: Pick 1 subject, work out ability

prices as wfrp
 weapon skills
[20:29:43] Anxious Peasant: pole arm
[20:29:53] Anxious Peasant: short blade
[20:29:57] Anxious Peasant: long blade
[20:30:04] Anxious Peasant: axes & maces

Sample armour SPs:

Hide/padded 4
Soft leather 5
Ring mail 10
Chain mail 12
Banded mail 12
Scale mail 14
Field plate 18
Full plate 20

Sample damage ratings:

Bow 2d6- 2
Crossbow 3d6
Longsword 2d6
Two-handed sword 3d6
Battle axe 2d6
Mace 1d6+2
Pole-axe 1d6+3
Spear 1d6
Short sword 1d6
Dagger 1d3+1

**is your special ability

FIGHTING MEN
**combat sense
awareness
archery
crossbow
weapon training (replacing melee)
brawl
athletics
steath
intimdate
endurance

KNIGHT
**authority (king or church)
awareness
first aid
human perception
atheticls
educations
brawling
weapons traiing
interrogation
relgious/nobility knowledge

BARD
**inspire
aware
perform
wardrobe
composition
brawling
play instrument
streetwise
persuasion
seduction

GYPSY
**family
endurance
pick pocket
ride horse
drive wagon
archery
wilderness survival
brawling
athletics

ROGUE
**streetdeal
awareness
forgery
weapons training - small blade
brawling
stealth
pick pocket
pick lock
intimidate
persuasion

DRUID
**animal companion
botany
wilderness survival
first aid
zoology
endurance
archery
diagnose illness
geography
swimming

(dog, horse, bird, toad, snake, rat)
1- old family pet
2- standard
3- above average, nothing special
4- trained example
5- breeding stud level

ALL SKILLS

skills

attr
personal grooming
wardrobe & style

body
endurance
strength feats
swimming

cool/will
interrogation
intimidation
oratory
resist torture drugs
streetwise

empathy
human perception
interview
leadership
seducation
social
persuasion & fast talk
perform
disguise

int
accounting
anthropology
awareness/notice
biology
botany
chemistry
composition
diagnose illness
education / general knowledge
expert ____
gamb;le
geology
hide/evade
history
library search
math
physics
shadow/track
teching
wilderness survival
zoology
first aid
forgery

reflex
archery (2)
atheletics
brawling
dance
dodge & escape
driving cart
riding horse
weapon training(see below)
stealth
pick lock
pick pocket
play instrument

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