Friday, 22 February 2019

Party Morale

obviously use with this - average starting ship would have like 40 odd crew?
Use the same 2-12 morale scale we're all used to.
This becomes the individual morale of any given hireling, as modified for fanatics (+2) and the sane/cowards(-2).  9 is a good base.

Morale
Effect
2
Party Dissolves
3-4
-2 Fear checks
5-6
-1 Fear checks
7-8
None
9
None
10-11
None
12
+1 Fear checks

Fear checks is used generally for anything morale-related which is not directly related to the actual morale value. These also apply to PCs, if you wish.
Party dissolves is the failure-state, will all NPCs leaving or attempting a mutiny.

Stuff that happens, naturally, will change morale.

Whenever a condition below is met, test morale.(And like, whenever seems appropriate to you.)
(If on 12 Morale, roll once - if a 12 is rolled, roll again. On a 8+ this is a failure.)


Factor
Penalty
Death of Hireling
-2
Death of PC
-3
Lost for 2 days*
-1
No Food
-3
No Water
-4
Forced March
-1
Disease
-2
Ambushed
-3
Retreated
-2
Bad Weather for 3 days
-1
Extreme Weather for 2 days
-2
Perceived Betrayal
-5
Iron Rations
-1
*So, test morale for every 2 days you spend lost. Just spending 1 day lost is acceptable. Same for other time-related entries above.

Some things that will increase morale if they are true for a certain length of time:

Factor
Bonus
Minimum length of time
Hot food*
+1
3 nights
Good food**
+1
3 nights
Victory in Battle
+2
instant
Objective in Sight
+2
instant
Journey Home
+2
throughout
Rousing Speech
+1
once-off per journey
Alcohol***   Provided
+2
3 nights
“Shore-Leave” in “civilization”
+4
takes 2 nights per 10 members of party

*The issue with hot food is it needs cooking, meaning fire. If done at night/during the evening, increase the number of encounter checks, and any group following the expedition automatically succeed.

**The issue with good food is it is either expensive (5x normal rations) or perishable (50% of Good food rots each week). Normal rations can be made ood using fire and spices, but spices are also expensive - 3x value of ration amount to be spiced for the cheapest spices. [this also makes spices treasure which - hey cool]

***Or whatever culturally appropriate substance.


1 comment:

  1. Henchfighter had time to refuse only one command before crisping and dying. Next time!

    ReplyDelete