Friday 15 June 2018

Forgetting Bears

The mist coils endless, wrapped about trees tighter than snakes, ghost breath obscura. All sound dies in it's embrace. And so the woods are silent, animal cries localised, shrunk, extinguished. It solidifies to a wall when subjected to light, drawing into itself in defiance of sight or understanding. Bats slice effortlessly through the sea of fog, snatching small lizards midair as they leap from branch to branch. Figures cavort at the edge of comprehension, taunting.

From the mist emerge bears with bone masks, human fingers, fur russet, teeth needles and eyes bleeding*. There are always four - kill one and the rest seemingly dissipate into the fog of unknowing, leaving nothing but their slain companion. They meat causes Forgetting, a dangerous state wherein navigation through, into, and out of the Wooded Mist is possible. There is a standing bounty of £100 on a breeding pair of Forgetting Bears - their unmasked cubs would be slaughtered for meat, allowing the colonisation and harvest of the Wooded Mist to begin.

To capture a bear, a true Idiot is needed, unfettered by knowing or thought. They can grapple them by the mask, and hold them there.

FORGETTING BEAR
HD - 7
AC - AS LEATHER (DUE TO SKILL)
MOVE - AS SNEAKY BEAR
ATTK - BITE +2 -  1D12+3 + AMNESIA OR 2x CLAW +1 1D8
MORALE - 12 BUT FLEE UPON FIRST CASUALTY

*this said pleading on when handwritten but I typed bleeding so bleeding it is

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