If they were to unite, and to learn of sunlight realms, all hope would be extinguished.
Generating A Primal Necromancer
d10
|
The Form
|
I
|
An ancient dead reptile, bedecked in robes of scales, stolen from its
kin.
|
II
|
A worm of bones, undulating and clacking, covered in jawbones all
speaking tongues.
|
III
|
Many metallic legs sprout from ancient paper, covered in forbidden
knowledge.
|
IV
|
The remains of a queen atop her throne. She does not move.
|
V
|
An emaciated human figure, eternally disintegrating, the motes
drifting upwards.
|
VI
|
A corroded metal disc, slightly curved. It could be worn as a mask.
|
VII
|
From the front, an angelic being of beauty and grace. From behind,
the glamour fades – a child-corpse, rotten.
|
VIII
|
A pool of mercury, shifting and dancing.
|
IX
|
A word. Where-ever it is carved, written or marked, it has power.
|
X
|
The shadows cast from an iron lamp, crude and worn.
|
d10
|
The Realm
|
I
|
A chemical sea, unseen and unknown, seething and fuming beneath stone
ceiling.
|
II
|
A fortress suspended on bone-chains above an endless chasm.
|
III
|
A Wound in the earth, its hot thick blood running free.
|
IV
|
A warren of impossible tombs and crypts, carved by the dead
themselves.
|
V
|
A metal spike, hollow, plunging ever downwards into the stone.
|
VI
|
A cavern lit by a sickly false-sun, radioactive, mutants and cancers
growing amidst the dead.
|
VII
|
A necropolis built betwixt the ribcage of a Forgotten Beast, unknown
even to the Primal Necromancers.
|
VIII
|
A hollowed out comet, filled with the crushed remnants of a surface civilisation.
|
IX
|
A great Stone-Worm, killed and reanimated, burrowing still in its
deathless state.
|
X
|
This Primal Necromancer has no realm, travelling alone or with a
horde of terrible creations.
|
In timeless aeons, the Primal Necromancers have developed their own magics besides their peerless mastery of unknown necromancy.
d8
|
The School
|
I
|
School of Flame: The Primal Hunger, Destruction, Heat, Light
|
II
|
School of Stone: Entombment, Solidity, The Crushing
|
III
|
School of Darkness: Concealment, Omnipresence, Obfuscation
|
IV
|
School of Chaos: Entropy, Decay, Growth, Flow
|
V
|
School of Rendings: Summoning, Transport, Corruption, Sundering
|
VI
|
School of Sight: Divination, Knowledge, Blindness, Piercing
|
VII
|
School of Stasis: Endlessness, Delay, Preservation, Determination
|
VIII
|
School of Beguilement: The Taking of Slaves, The Will, The Mind,
Removal of Thoughts
|
No comments:
Post a Comment
Note: only a member of this blog may post a comment.