Sunday, 7 August 2016

The Dead of the Depths, Primal Necromancers

Buried deeper than memory, crushed beneath the weight of years and the endless blackness, empires of deaths forgotten. Amidst the ancient stone, corpses twitch. In blackened vaults, necromancies from ages consumed are practiced by minds incomprehensible to any who know death or the sun. They never lived, born dead in a cold stone womb. The legions of these things are unending, unspeakable. The time-forgotten dead swell their ranks, gathering in the pit of the world, material for the black acts of deathless minds. The have not torn the sun down and destroyed the living yet, because they are ignorant of them. They do not know of a surface realm, knowing only their blackness and stone. The Primal Necromancers are filled with hate for one another, and battle without breath in their caverns.

If they were to unite, and to learn of sunlight realms, all hope would be extinguished.

Generating A Primal Necromancer


d10
The Form
I
An ancient dead reptile, bedecked in robes of scales, stolen from its kin.
II
A worm of bones, undulating and clacking, covered in jawbones all speaking tongues.
III
Many metallic legs sprout from ancient paper, covered in forbidden knowledge.
IV
The remains of a queen atop her throne. She does not move.
V
An emaciated human figure, eternally disintegrating, the motes drifting upwards.
VI
A corroded metal disc, slightly curved. It could be worn as a mask.
VII
From the front, an angelic being of beauty and grace. From behind, the glamour fades – a child-corpse, rotten.
VIII
A pool of mercury, shifting and dancing.
IX
A word. Where-ever it is carved, written or marked, it has power.
X
The shadows cast from an iron lamp, crude and worn.

d10
The Realm
I
A chemical sea, unseen and unknown, seething and fuming beneath stone ceiling.
II
A fortress suspended on bone-chains above an endless chasm.
III
A Wound in the earth, its hot thick blood running free.
IV
A warren of impossible tombs and crypts, carved by the dead themselves.
V
A metal spike, hollow, plunging ever downwards into the stone.
VI
A cavern lit by a sickly false-sun, radioactive, mutants and cancers growing amidst the dead.
VII
A necropolis built betwixt the ribcage of a Forgotten Beast, unknown even to the Primal Necromancers.
VIII
A hollowed out comet, filled with the crushed remnants of a surface civilisation.
IX
A great Stone-Worm, killed and reanimated, burrowing still in its deathless state.
X
This Primal Necromancer has no realm, travelling alone or with a horde of terrible creations.
In timeless aeons, the Primal Necromancers have developed their own magics besides their peerless mastery of unknown necromancy.

d8
The School
I
School of Flame: The Primal Hunger, Destruction, Heat, Light
II
School of Stone: Entombment, Solidity, The Crushing
III
School of Darkness: Concealment, Omnipresence, Obfuscation
IV
School of Chaos: Entropy, Decay, Growth, Flow
V
School of Rendings: Summoning, Transport, Corruption, Sundering
VI
School of Sight: Divination, Knowledge, Blindness, Piercing
VII
School of Stasis: Endlessness, Delay, Preservation, Determination
VIII
School of Beguilement: The Taking of Slaves, The Will, The Mind, Removal of Thoughts

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