A DEAD REALM FOR THE UNHALLOWED CORPSES.
A stack of shards of a reality where the dishonoured dead gather. Faces, memories and people fade.
(if a player can't make a session, their character will flicker and fade out of our stack of shards as they become distant.)
When anything dies here, roll 1d4-1. It will raise again in that many days, more horrible, more twisted, more confused. Memories die as you do. A 0 means they do not return.
Players start with d10 memories. Memories are currency and XP here. You can collect them from others, or else kill them and take memories. Players lose 1d6 memories when they die. At 0 memories they lose all tethering, and become hostile NPCs when they raise.
At character creation, all items below 50 sp are 1 memory, 51-150 2 memories and more than that are 3. You must be able to carry it. (Be reasonable with stacking items - 30 arrows are 1 memory for example.)
In play, the cost of items will fluctuate more.
Players can begin with multiple levels, but they must be purchased. These costs are static.
Level
|
Memories
|
2
|
5
|
3
|
10
|
4
|
20
|
5+
|
Previous x 2
|
The one thing you won't forget - how you died.
The Death…
|
…and the role
|
A soldier laid upon a foreign field.
|
Fighter.
|
A liar hung at midday.
|
Specialist.
|
A witched drowned in trial.
|
Magic User.
|
A heathen ripped apart by dogs.
|
Pyromancer.
|
A heretic, cast from atop the cathedral.
|
Cleric
|
A godless scientist, eaten by their creation.
|
Stitcher.
|
A cannibal, stoned by the people.
|
Ghoul
|
Players start by breaking out of their sarcophagus. There are multiple branches from here, with portals to individual shards interspersed. Everywhere will lead back to this place, eventually. It is the future ruin of all things.
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