It is known that a plague was visited upon the multitudes,
wiping out almost all of the coastal peoples. A people with great respect for the
dead, the plague victims were honoured with burials in grand necropolises and tombs.
And then the hunger woke the dead.
The necropolises were struck open, the tombs defiled to
release more of their brethren. Not mindless, but so very, very hungry, the
ghouls finished off their erstwhile countrymen. And so life in the empire was
forgotten, and the dead looked further afield for their sustenance.
Ships of many nations sail forth from the blasted capital,
wherein lurk untold numbers of the dead citizens. Many a slaving run ends here,
dropping off unsellable slaves for the larder. For the truly jaded, a night on
the Necropolis promises an unforgettable, haunting experience.
The Mariner-Ghouls are knowledgeable, lacking the failings
of mortal sailors, but also deathly afraid of the water – for the older ones
would disintegrate if left to soak. The sail wide and commit piracy of the
flesh.
d8
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Barter for Flesh-Trade
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1
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Coins of ancient mint, carried from their original burial site.
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2
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A Waiver of Consumption, granting immunity from flesh-piracy.
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3
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2 weeks employment of Ghoul Scouts, knowledge in tracking and hunting
sentient life.
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4
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Many Desert-Wines – it no longer parches their thirsts.
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5
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Cruel bone-nets, perfect for the man-hunt.
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6
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Contemporary maps of the coast. Only settlements and land-water boundaries
are marked.
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7
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Ancient maps of the coast. The landscape is described poetically.
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8
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Very generous amounts of rations of all kinds. Invariably looted.
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