Monday 4 August 2014

Orphaned Characters

I was looking through my characters folder when I realised that few of them have games any more. I figured I'd post the character details here, and if people are interested I'll put the stats and the such up. If you use any of them as NPCs I'd love to hear about it.

Ancis Tane, Reluctant Skeleton

Ancis was born to a pair of retired adventurers, and was inspired by their tales to follow the family tradition. He trained relentlessly as a dungeoneering rogue, and finally set out on his 19th birthday to seek fame and fortune.

Sadly, this ended in disaster. The crew had been hired to take out a necromancer who had infested a local tomb. They had reached the villans lair, only to be absolutely slaughtered by the magical onslaught. And so it was the necromancer set about his rituals to raise them as fresh minions. As fate would have it, the groups Paladin had barely survived, and struck down the necromancer mid-incantation before expiring himself. The result of this was an incomplete raise dead spell - a skeleton with free will.

Ancis couldn't bear to go back home, having failed at the first hurdle. He knew his parents would be disappointed with his new found status, and so he resolved to fix the issue himself - get filthy rich to afford a resurrection spell that would still function on him.

He was forced to wear a metal mask, which went oddly unquestioned. He also had to find convenient excuses to avoid healing from the groups cleric, instead performing battle-field repairs with the bones of fallen enemies.

Balen Ralacio, Errant Bard

Balen was born to better things. The son of a knight of considerable standing, he was trained well in the arts of chivalry and war, or so his father thought. In actual fact, he was usually chasing the women around the castle grounds and sneaking into the attached town. His father increasingly despaired of him, until the final straw - Balen was discovered mid-coitus with a noblewoman from a rivalling family. He jumped before he was pushed, entering into self-exile and wandering the world, picking up useful skills as he went.

He thought of himself as hot shit, basically put. Rather than sing tales of other heroes to inspire his allies, he would sing about his own greatness and the shortcomings of the enemies. His main pursuit was carnal pleasure, especially when he could bed a noblewoman. He was a pig of a man, and pretty thoroughly horrific if jovial about it.

Biraeg the Scythian, Warlord in Waiting

A friend was planning a game set in the murky times of Greek myth. Rather than playing a civilized welp, I rolled up a bastard-hard horse archer nomad. Biraeg the Scythian was covered head-to-foot in tattoos, took the heads of his enemies as they fell before him and smoked copious amounts of marijuana. He had abysmal people skills owing to his complete disregard of Greek culture and customs, but could not be matched in speed or archery prowess.

Something we were looking forwards to was his mirth at the Greek pantheon interfering with his destiny - to lead his people in a glorious war/migration, which would have ran parallel to the actual migration of the Scythian peoples.

Abdullah, Desert-Dwelling-Dwarf

Rather than playing a straight dwarf from the mountains, I decided to try something a bit more left-of-field, hence Abdullah the Arabic-influenced Dwarf Wizard, who made his money as a merchant. He was a complete bastard, playing LE to the letter and somehow steering the party towards his chosen goals.

Notable achievements include using the groups rogue to test a trap, (leading to his death) as well as murdering the party's paladin later on - though arguably this was in self defence. Despite his horrific inclinations, he ended up being the party negotiator due to his mercantile inclinations.

This campaign was notable for pocket-sand being thrown at every god-damn opportunity, leaving many enemies unable to fight back as our rag-tag band of escaped prisoners beat them down.

No comments:

Post a Comment

Note: only a member of this blog may post a comment.