Monday, 13 June 2016

Native Weirdness

The characters are from NOT!EUROPE, and they've variously dimension/time hopped to their own past on a different continent, which is NOT!SOUTHAMERICA. Also Sunday players maybe miss but it's not huge spoilers.

Roll 1d4 times. Some are cultural, some are more fantastical. Whatever man

d20
Something about the Tribe.
1
All wear a mask. Materials and depictions vary.
2
All are silent – speech is not permitted.
3
All have shards of obsidian embedded in their fingers. (1d6 damage)
4
All bear sharpened teeth.
5
All have their faces scarred into demonic visages.
6
No single member is over 4’10 in height.
7
All are cannibals through choice.
8
They give praise and sacrifice to the Mountains.
9
All fully fledged members of the tribe have two child-slaves bound to them.
10
All bear open wounds, deliberately inflicted and left to fester in the jungle-steam.
11
The entire tribe is one gender.
12
All are [children/elderly].
13
All appear to be heavy with child – they carry parasites within their bellies, knowingly.
14
No skin is allowed to show – they are wrapped about with hide, always.
15
Each is accompanied by their bonded animal. Those who cannot bond are fed to animals.
16
All have long, sinuous limbs. They clamber through the trees with ease.
17
Every single member is missing at least one limb or appendage.
18
All bear a sack of rocks upon their back. They will not discuss the rocks.
19
All have feathers embedded in their skin, delicate patterns swaying.
20
All have blank faces – something has robbed them of their features.

Roll a d6 when natives are encountered. 

d6
Reaction
1
Attack
2
Observe
3
Hunt
4
Ignore
5
Trade
6
Flee
A patrol of natives is 2d6, a tribe is 3d20, each d20 being men, women and children respectively. They are 1HD humans without armour, using spears and clubs.

No comments:

Post a Comment